Friday, January 22, 2010

World development - pt1 of nil

Now, lets say... actually update.

The general setting I have in mind has these features.

- All fantasy races represented (But with hopefully my own twist)
- Races of my own creation represented (Like my kobolds, that I will dedicate a whole post to)
- Different racial types of each respective race, so there are not just Scandinavians(white people), we got them all.
- Technological level will be staggered realistically, but a general splatter.
-For example, heavier than air flight has been around long enough that there are attack planes.
-(With what ever medical level was around about then. So think reasonably modern.)
-Magic will be around, but will not be all encompassing utility source.
-For example, it will take a combination of magic and medical knowledge to properly deal with fatal problems.
-I like the spiffy idea that combat medics use magic to stabilize a combatant until extraction.

That is the general mess that comes to mind at this time.
I am always brainstorming on this setting, I want so many neat things, but I really don't want too over load it.
But one thing I really want to avoid is monoculture. There isn't just one elven group, or dwarves that all share the same values with each other. They must be people in their own right.

Later on, say tomorrow if I remind my self, I will post up the general magic system and other topics.

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