Alright, after we got into town, and every one is ready to go, we start...
THE BEACH
Temporary party members... Ispithouth?
Bella goes outside and uses the mac giffin(Magical horn that stuns the lot of us.), portal opens, and the whole party enters.
We end up in a jungle, filled too the brim with alcoholic fruit, and we find out later actually reverses aging.
Wonder about some, we find some locals the run from us, unclothed people, who eat fish and beer on a vine.
Cue foes that soon attack the helpless no-tech ageless humans, we move in, stabby stabby, slash slash, they run off, but not without loses.
We camp... and surpise, we are attacked at night, whoorah, they kidnap serah, and that lasts for a good uh, dozen sessions, they also take the horn we used to get here.
We kill off most of them in that fight, but a lucky uhh... 5? The number of these things were never defined, got away.
They escape on a Motar boat clam thing, that you poke their organs like in morrowinds striders.
Some time later, we follow them, after learning that Ispowath(I couldn't write it down on a note during the session ether.) was from this world, and we got our own super motar boat clams, and followed. (And got lots of food, dispite that we can just summon it now.)
We cross the 20(0?) mile sea, I can't remember what our DM defined it as such, but it took us 90 day'ish to get to the monoleth in the center.
We started climbing and we reached the second level after two months of climbing, and sleeping on ridges.
Defining world characteristics.
It's a giant tower, with lot's of space between each level, and the level them selves take months too transvurse.
Foes encountered, Gruel. (You are likely to be eaten by a Grue! not so much.)
Discription. Small, stout furred creatures, about on par with dwarves in stattuire, unclothed except for a belt and his weapon. (Scimatar if I remember right.)
Estemated stats.
Hp : 50'ish (I can't remember, but I think I mentioned when first fighting these things, that they had more health then I did. Pure fighter with lucky hitdie rolls.)
AC : -3 (I had lot's of problems, for one, the lower level characters needed too literally roll a critical hit, IE a 20, to do any thing helpful besides not get hit. this was handwaved with that they had thick fur, Bleh... That wouldn't help that much. giving better then PLATE(AC 1), and no dex bonus, as they were never discribed as agile.)
THACO : 20-18 (Unknown.)
Weapon : Scimatar, 1d8, no damage bonus.
Loot, Daggers and unknown rations of some sort.
And that's part one.
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2 comments:
Let's try that again...
"It's a giant tower, with lot's of space between each level, and the level them selves take months too transvurse."
It takes "months" in this world-tower-thingy to traverse one floor. The most generous version of "months" is 60 days. Normal marching speed is somewhere around 5 mph for soldier-types, so assuming you're moving 12-14 hours a day, that's about 60 miles travelled per day. 60 * 60 = 3600 mi. displacement. That's one hell of a tower.
Also:
"We cross the 20(0?) mile sea, I can't remember what our DM defined it as such, but it took us 90 day'ish to get to the monoleth in the center."
200 miles / 90 days ~= 2.111 mi/day = about .166 mi/hour. Either your characters are the size of field mice or your motor clams are reaaaaaaallllly slow. You'd get there faster by paddling.
This isn't a knock against you personally, it's just me doing some stupid number checks.
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