The goal of this post is to write up something short but concise. My blog posted focused on Andrian's general backstory is very wordy and contains things not needed for the game I am in.
So letsee...
Now the bits I want to get through.
He is a stranger to these lands. (The DM's setting.)
He quickly grasps languages, or at least the local "common."
He takes a cautious approach until he needs to stab the crap out of something.
He is very Alert (Max possible ranks in Spot/Listen/Search.)
I want to play him off as pretty strong, and fast. As in a Lightning bruiser. (Of hard hitting speedster type.)
He prefers melee.
He has seen Cuthulian monstrosities and lived. (Ran or fought, or both.)
He has dealed with the FEA! (dun dun dun.)
Now shoot. Its already pretty much time to go... So yeah.
At least that is the general things I want him to have, I'll try and write up a decent backstory for next game, Maybe...
Showing posts with label Dungeons and dragons. Show all posts
Showing posts with label Dungeons and dragons. Show all posts
Tuesday, March 23, 2010
Sunday, February 28, 2010
Familiar creations.
I have been throwing ideas around for characters who are Familiars, Or characters that are Familiars.
To prevent some of the annoying bits with familiars, like they only turn up when needed for something, like in Order of the stick before the current arc, I want all familiars to have personality, or at least the same level as a extra should they be an extra's familiar.
The bases I want to cover in my setting.
1. Familiars are intelligent, if still tied to the fact that they are animals.
Familiars start out as dim as a doornail, but after the ritual that binds them to their owner is finished, over the next few weeks the familiar will reach a similar level of intelligence as it's owner.
So if I was going by 3.5 type attributes, WIS, INT, and CHA, would rise to at most the master's reflected stat, perhaps WIS and CHA lowered to reflect the animal's nature.
2. Familiars are a battery and conduct for magic.
Besides the expected small bonus to it's owner, a Familiar allows a mage to run around wielding significantly more energy then they could without their Familiar, allowing greater feats of magic, as well being able to use magic through their familiar like normal.
Both the master and the familiar hold their own supply of magical energy inside them, a mature familiar can use their own supply of magic to do things. But togather, the master and familiar can dish out far more powerful spells, (mostly in the evocation sense.) because the output is doubled.
3. Familiars can only be small animals.
Unless say, you have some insane level of resources to drug a large bear and getting the whole ritual done while preventing it from starving while doing so.
Besides the familiars view their master as equals, (at least early on.) and should the larger animals play as if their master is a equal, it could lead to accidental mauling. As well Familiars tend to misbehave before they mature, and it is much easier to handle familiars that you can physically pickup with one hand.
4. Familiars become a super power version of that same animal.
Of course we got the dire versions, but not in that sense, more of the animal becoming magically better, endurance and the ability to claw you of course.
As the animal is infused with magic from it's master, it matures, and it becomes very hard to kill, and tend to be significantly supernaturally better at it's own species focus. For example a Ferret familiar can find a rat to eat, and catch it far easier than a normal ferret. As well the normal small sized animals after maturing become next to impervious to falling to their deaths, they just shake it off... their masters not so much.
5. Familiars mature
As a familiar exists, it ages on a different scale, it no longer ages as a animal, but as a immortal magical beast... of cat sized doom.
Immediately after the ritual to bond to the familiar is not any different from the mage that did the ritual, how ever its behavior is practically super glued to the mage. As the Familiar matures they can spend more and more time away from their master, and in the end become independent.
The Speed of maturing is time as well magical ability based, and they tend to mature faster under tense experiences. At the very least, the Familiar improves with the Mage.
Maturity effects a vast group of things, mostly meaning they can survive should their master go say die, and they become increasingly magical in their own right.
6. Familiars reflect on their owner, and the opposite.
The tendancys of both sides of the bonds reflect unto each other.
Like for Example, my character Kloe, and her familiar Alex.
Alex likes Shinies of course, and is a bit hyper active.
Kloe likes to learn odd bits of things, and hyper focuses on things.
Now after the bond matures.
Alex in addition from before also actually picks up random information.
And now Kloe has problems focusing on things. (And she has a passing interest in shinees.... meheheh...)
Positive and negative reflect on each other.
7. Familiars and their masters share their senses.
Both sides can always find each other, unless extreme measures are taken.
Before maturing the mage may be overwelmed by the familiars senses.
Later on after filtering that over load, it just takes a bit of focus to see through each others eyes.
Extreme emotions are felt on each side, until the the familiar matures, when the familiar get's its own personality, and full on emotions.
If they are together in the same place, they can direct each other too threats, and all that.
8. Blah blah and blah.
Yeah, internet is going to die again, next time I guess I will write up on what I see the familiar bonding ritual is, I want to make it decently interesting.
To prevent some of the annoying bits with familiars, like they only turn up when needed for something, like in Order of the stick before the current arc, I want all familiars to have personality, or at least the same level as a extra should they be an extra's familiar.
The bases I want to cover in my setting.
1. Familiars are intelligent, if still tied to the fact that they are animals.
Familiars start out as dim as a doornail, but after the ritual that binds them to their owner is finished, over the next few weeks the familiar will reach a similar level of intelligence as it's owner.
So if I was going by 3.5 type attributes, WIS, INT, and CHA, would rise to at most the master's reflected stat, perhaps WIS and CHA lowered to reflect the animal's nature.
2. Familiars are a battery and conduct for magic.
Besides the expected small bonus to it's owner, a Familiar allows a mage to run around wielding significantly more energy then they could without their Familiar, allowing greater feats of magic, as well being able to use magic through their familiar like normal.
Both the master and the familiar hold their own supply of magical energy inside them, a mature familiar can use their own supply of magic to do things. But togather, the master and familiar can dish out far more powerful spells, (mostly in the evocation sense.) because the output is doubled.
3. Familiars can only be small animals.
Unless say, you have some insane level of resources to drug a large bear and getting the whole ritual done while preventing it from starving while doing so.
Besides the familiars view their master as equals, (at least early on.) and should the larger animals play as if their master is a equal, it could lead to accidental mauling. As well Familiars tend to misbehave before they mature, and it is much easier to handle familiars that you can physically pickup with one hand.
4. Familiars become a super power version of that same animal.
Of course we got the dire versions, but not in that sense, more of the animal becoming magically better, endurance and the ability to claw you of course.
As the animal is infused with magic from it's master, it matures, and it becomes very hard to kill, and tend to be significantly supernaturally better at it's own species focus. For example a Ferret familiar can find a rat to eat, and catch it far easier than a normal ferret. As well the normal small sized animals after maturing become next to impervious to falling to their deaths, they just shake it off... their masters not so much.
5. Familiars mature
As a familiar exists, it ages on a different scale, it no longer ages as a animal, but as a immortal magical beast... of cat sized doom.
Immediately after the ritual to bond to the familiar is not any different from the mage that did the ritual, how ever its behavior is practically super glued to the mage. As the Familiar matures they can spend more and more time away from their master, and in the end become independent.
The Speed of maturing is time as well magical ability based, and they tend to mature faster under tense experiences. At the very least, the Familiar improves with the Mage.
Maturity effects a vast group of things, mostly meaning they can survive should their master go say die, and they become increasingly magical in their own right.
6. Familiars reflect on their owner, and the opposite.
The tendancys of both sides of the bonds reflect unto each other.
Like for Example, my character Kloe, and her familiar Alex.
Alex likes Shinies of course, and is a bit hyper active.
Kloe likes to learn odd bits of things, and hyper focuses on things.
Now after the bond matures.
Alex in addition from before also actually picks up random information.
And now Kloe has problems focusing on things. (And she has a passing interest in shinees.... meheheh...)
Positive and negative reflect on each other.
7. Familiars and their masters share their senses.
Both sides can always find each other, unless extreme measures are taken.
Before maturing the mage may be overwelmed by the familiars senses.
Later on after filtering that over load, it just takes a bit of focus to see through each others eyes.
Extreme emotions are felt on each side, until the the familiar matures, when the familiar get's its own personality, and full on emotions.
If they are together in the same place, they can direct each other too threats, and all that.
8. Blah blah and blah.
Yeah, internet is going to die again, next time I guess I will write up on what I see the familiar bonding ritual is, I want to make it decently interesting.
Labels:
Dungeons and dragons,
Familiar,
World Building,
Writing
Monday, November 24, 2008
Hmmm Update
Oops, didn't update for the last sessions, I don't remember it well besides that the whole group got back together, another PC fighter joined the party, and that we kept heading north.
Oh and... Elsa (Our wizard) Got de-footed by Bellanova's new vorpal sword... OF DOOM!
In character shes devastated, in RL shes just annoyed that she managed to do it, it's a mistake... and our DM. whoo hoo... Stop giving us disabling injurys when we don't have a 9'th level cleric to regenerate them.
/grin
This session was... strange, and it felt a bit longer then normal, it might be that we started almost on time, and that we kept going for a bit after we slept... more on the sleeping part too.
Heh.
We returned to the party this session heading foward form the river of painful death... (Of such I didn't quite remember, but to sum it up, Bella is now undead, and Lumpkis is now a Satyre, whoo... that and we have a giant white ape with the party named Sheeva, who saved me.)
We headed on, Lumpkis at the head, his vision picked up a female... and I said my vision followed him... in reality that'd be happening I guess, and... CUE TREE OF DEATH.
With nypmth type creature next to it... who said she loved me and the mean man over there wants to hurt her, and that I need to stop him...
I failed my non-existant check! Why does Constitoution factor into that? kinda glad it wasn't INT or WIS... or the Dreaded dumpstat CHA. (13, 10, and 9 respectively. I need to see if theres any boons I get with a 13 INT as I am no caster.)
And the DM kept saying that hes after "Your woman." and... yeah, I ended up roleplaying it. "GET AWAY FORM MY WOMEN KNAVE!"
(Stab, 5 damage, it was mostly a win-win for the party that I didn't have say... my specilised weapon, other wise it'd be painful for mr, lumpkis.)
There was a bit about a talk about the female characters, seeing a dude over there. heh.
So we traded blows, second round the tree enlarged me, and the cleric ended up healing me as she had no idea what was going on, infact no one did.
Several crys of "DIE KNAVE!" and the like form me as I tried to stab him at 10ft tall, with a STR of 19... hmmm +7 damage.
The round after the tree gave me a fire enchantment on my weapon... I missed, I ended up getting hualed about and grappled by the Ape, Cleriance stabbed me twice in the buns, and I K.O.'d.
I was glad I was K.O.'d other wise I might have killed the dwarf... satyr... thing.
Stabbity.
---
The dwarf got thrown... wait Satyr, what ever, was thrown into the tree, of such tried to eat him, when he was inside the mouth. (Not quite all the way) He taunted Lillie, Elsa's intillegiant staff... Ker zap, 10d6 lighting damage... by my dice, did 16 due to save, other wise he'd have been very... VERY dead.
We got him out of the tree, we got healed up, and we headed out.
It got to be 6, we kept going until 8 in game. we found a cave and camped.
...
Bella took first watch with her undieing and perfect vision in the dark now that she was... dead, whoo?
And my watch was next, I got up, stoked the fire, and... she was still up, outside, but the cat she had with her for the last no idea how long came in, turned into a ... seesh Female of (Made a Con save to see if you can rip your gaze form her boobs.) Seesh, I am not that kind of person in realife, and I'd expect my character to have displine. ... I rejected her then she transformed again into a bat monster and SUCKED MAH BLOOD!
... Bella came in hearing my yelp and got crumpled by the vampire of dooooooom, then she got Elsa... who crawled to me and sucked my blood out of my leg... whoo... and then I was blood less I crumpled and K.O.
I woke up with a start, checked for bite marks.
looked over at Sheeva that then had Fangs too...
Wake up AGAIN...
And wake up every one ELSE.
... checked for bite marks again.
Took my watch for real this time, freaken dreams.
How ever I told the DM I was looking at the other party memebers for fangs, espeiccally lumpkis. :P
... We headed out, got to the meatwall of the Evil druid... whoo.
Yeah, Wall of the bodys of adventurers, thats a good sign, how ever when I asked "Do they have any gear?" I was greeted by a "Why arn't you a rouge?" Type things. heh.
Well I needed a new bastard sword, and then it ended there, as how it goes with this party, it'd another 3 hours of game play if we did this place wrong.
Oh and... Elsa (Our wizard) Got de-footed by Bellanova's new vorpal sword... OF DOOM!
In character shes devastated, in RL shes just annoyed that she managed to do it, it's a mistake... and our DM. whoo hoo... Stop giving us disabling injurys when we don't have a 9'th level cleric to regenerate them.
/grin
This session was... strange, and it felt a bit longer then normal, it might be that we started almost on time, and that we kept going for a bit after we slept... more on the sleeping part too.
Heh.
We returned to the party this session heading foward form the river of painful death... (Of such I didn't quite remember, but to sum it up, Bella is now undead, and Lumpkis is now a Satyre, whoo... that and we have a giant white ape with the party named Sheeva, who saved me.)
We headed on, Lumpkis at the head, his vision picked up a female... and I said my vision followed him... in reality that'd be happening I guess, and... CUE TREE OF DEATH.
With nypmth type creature next to it... who said she loved me and the mean man over there wants to hurt her, and that I need to stop him...
I failed my non-existant check! Why does Constitoution factor into that? kinda glad it wasn't INT or WIS... or the Dreaded dumpstat CHA. (13, 10, and 9 respectively. I need to see if theres any boons I get with a 13 INT as I am no caster.)
And the DM kept saying that hes after "Your woman." and... yeah, I ended up roleplaying it. "GET AWAY FORM MY WOMEN KNAVE!"
(Stab, 5 damage, it was mostly a win-win for the party that I didn't have say... my specilised weapon, other wise it'd be painful for mr, lumpkis.)
There was a bit about a talk about the female characters, seeing a dude over there. heh.
So we traded blows, second round the tree enlarged me, and the cleric ended up healing me as she had no idea what was going on, infact no one did.
Several crys of "DIE KNAVE!" and the like form me as I tried to stab him at 10ft tall, with a STR of 19... hmmm +7 damage.
The round after the tree gave me a fire enchantment on my weapon... I missed, I ended up getting hualed about and grappled by the Ape, Cleriance stabbed me twice in the buns, and I K.O.'d.
I was glad I was K.O.'d other wise I might have killed the dwarf... satyr... thing.
Stabbity.
---
The dwarf got thrown... wait Satyr, what ever, was thrown into the tree, of such tried to eat him, when he was inside the mouth. (Not quite all the way) He taunted Lillie, Elsa's intillegiant staff... Ker zap, 10d6 lighting damage... by my dice, did 16 due to save, other wise he'd have been very... VERY dead.
We got him out of the tree, we got healed up, and we headed out.
It got to be 6, we kept going until 8 in game. we found a cave and camped.
...
Bella took first watch with her undieing and perfect vision in the dark now that she was... dead, whoo?
And my watch was next, I got up, stoked the fire, and... she was still up, outside, but the cat she had with her for the last no idea how long came in, turned into a ... seesh Female of (Made a Con save to see if you can rip your gaze form her boobs.) Seesh, I am not that kind of person in realife, and I'd expect my character to have displine. ... I rejected her then she transformed again into a bat monster and SUCKED MAH BLOOD!
... Bella came in hearing my yelp and got crumpled by the vampire of dooooooom, then she got Elsa... who crawled to me and sucked my blood out of my leg... whoo... and then I was blood less I crumpled and K.O.
I woke up with a start, checked for bite marks.
looked over at Sheeva that then had Fangs too...
Wake up AGAIN...
And wake up every one ELSE.
... checked for bite marks again.
Took my watch for real this time, freaken dreams.
How ever I told the DM I was looking at the other party memebers for fangs, espeiccally lumpkis. :P
... We headed out, got to the meatwall of the Evil druid... whoo.
Yeah, Wall of the bodys of adventurers, thats a good sign, how ever when I asked "Do they have any gear?" I was greeted by a "Why arn't you a rouge?" Type things. heh.
Well I needed a new bastard sword, and then it ended there, as how it goes with this party, it'd another 3 hours of game play if we did this place wrong.
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