Tuesday, March 23, 2010

Andrian : destilled backstory.

The goal of this post is to write up something short but concise. My blog posted focused on Andrian's general backstory is very wordy and contains things not needed for the game I am in.

So letsee...

Now the bits I want to get through.

He is a stranger to these lands. (The DM's setting.)

He quickly grasps languages, or at least the local "common."

He takes a cautious approach until he needs to stab the crap out of something.

He is very Alert (Max possible ranks in Spot/Listen/Search.)

I want to play him off as pretty strong, and fast. As in a Lightning bruiser. (Of hard hitting speedster type.)

He prefers melee.

He has seen Cuthulian monstrosities and lived. (Ran or fought, or both.)

He has dealed with the FEA! (dun dun dun.)

Now shoot. Its already pretty much time to go... So yeah.
At least that is the general things I want him to have, I'll try and write up a decent backstory for next game, Maybe...

Wednesday, March 17, 2010

Crystal Construct


(Quick Picture done in 30 seconds.)
Another world building bit.

The standard method of storing magic in a ready to use medium, and programed for non-magic users and practiced.

The crystal's size directly corresponds with the possible energy stored and total programmable channels on the crystal.

Standard created sizes run from civilian size at around one's thumb, to work and military that range around three times that.

The type of stone used increases in quality as it goes from civilian to military. From simple rocks, crystals, and refined glass and metals. The constructs once prepared have a fine layer of runes, to hold on to the magic of the owner and allow it to be programed.

The effectency of cost of creation and use ratio evens out around high end work crystals. Military grade crystals are actually specifically commission for war mages that have trouble controlling more than 3 crystals and still need more output of power for their job.

Use for the crystal is mostly limited to mages, however a attuned crystal a non-mage can be programed to shield the user from outside harm, but the use is limited due to the untrained mana recovery rate of the owner.

Civilian crystals are used by inexperienced mages learning the ropes, so that they can actually experiment with their power. Though these crystals do not require much licensing, the greater power available for young practitioners really help them on their way. The crystal however does drain the innate recharge rate of the mage, practicing that bit of their ability that is normally impossible constantly strain on low budgets.

Work grade crystals are used for long work hours, excelling on normal drain like handling in house and on the field magic. They do not have any more output than the normal civilian crystals, but they can store many times more energy. It is best of the owner keeps them on his person at all times, so they can be charged off the job.

Military grade crystals are similar to work grade, however their output is much greater, allowing a mage to pour every scrap of energy into its destructive job to overwhelm their target.

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The crystals are at most used in threes, but experienced mages can use more than a dozen with proper management. Past three crystals direct management is possible but very hard to use in stressful work to effective levels.

Depending on the users type of magic the energy and color of the crystal is different. Some sources of arcane power cannot be stored as effectively, but they can still be used as shield buffers like non-magic users.

Not much else to say, but I think any trained users can use another's crystal and the power taken can be from any donor. Willing or not... bwahhahahaha.

Tuesday, March 2, 2010

Familiar Ritual



Familiars are directly connected to their master's soul.

To actually join them together the process is extensive.

The ritual takes 5 minutes to actually do the binding part, but it requires building a basic circle and two weeks worth of energy stored to be used during the 5 minute cast.

The energy required to bind the two takes roughly a fortnight from only the person who is going to partake in the ritual, the time it takes to charge is at the common rate for inexperienced mages.

Once the energy is collected, the mage needs to prepare their familiar to be.
This process requires special ink, to be incribed unto the animal's fur. This ink is to act as a gateway for the mage's energy. This Ink will stay after the ritual no matter what happens to it's fur.

For the ritual it requires a simple animal to be tamed to the point that the owner can inscribe all of the runes. Followed by this the mage takes their familiar to be into the circle and flows the energy though what ever they stored the energy in, and through themselves to their familiar. The unfocused energy will during the sustained 5 minutes connect the two.

This connect is young, but will quickly flourish into a impossible to break bond that no matter the distance the two will feel each other.

The young bond directly effects both the Mage and Familiar, Bahavours start to cross over.
The first few hours the familiar and mage must be directly next to each other.

The second week the familiar starts to form solid personality, that will stay with it even if the bond is broken. The bond is strong enough to survive periods away from each other.

Once a month has pasted, the dou can easily focus though each others senses, and can spend extended periods apart without any problems.

At this point the familiar is completely bound to its owner, and the familiar then starts forming its own independent magic.